game_development in Indie Game Community

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DevDiary: ragdoll.

What could be better than killing the imps in different ways?

Beautifully slam the enemies against the elements of the environment, for sure.

#gamedev #unrealengine #horror #indiegame #survival

Returning to this game after some time, I discovered some bugs while playtesting. I'll delay release for more playtesting to find more bugs (if there's any).

I've added a secret counter in main menu to encourage player to discover those secrets.

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System of NPC, interactions and quests.

#RPG #gamedev #medieval #lowpoly #3D #unity #bow #sword #magic

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And once again we turned our game into something else! Today Lumencraft is a lava racing game xd

:)

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Missed Call First Jumpscare(Volume!)

Repost because I forgot to post this as a devlog.

#pixelart #gamedev #indiedev

Soon Aethia will be out and you could try the demo...

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A little visual rework on the project. Keep following the project to play the demo version that will be released soon!

#gamedev #dungeons #rpg #lowpoly #3Dart #medieval #magic #bow #sword #fighting #unity #indie

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Working on the second boss... It was supposed to be a mechanical worm, but something went wrong, and now this boss looks more like a tunnel drill :D

demo is here: https://olantipov.gamejolt.io/hard-glide

#indiegame #gamedev #arcade #shooting #robot #unrealengine #solodev

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#UnrealEngine DevDiary: quest and dialogue systems.

A small example of the fusion of the quest system and the dialogue system.
Playback of soundtracks and specific animations is also provided, but you can't see it on the video. Just trust us :)