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"Oh, the misery!.." #screenshotsaturday!
This is a prototype. I promise, I'm making them better, even though I'm facing some problems currently.
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For today's #screenshotsaturday I'm showing you the barrel, that will be solid, until you break it. Checkout it's shader and it's fragments. We've also changed the bottom tiles a little bit and added a sword combo-attack. Tell me what you think!
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Jumping #screenshotsaturday! We've added the jump action to the player, so that they can jump away from attacks. And all living creatures from now on will have a shadow underneath their feet, so that different movements, such as jumping, would be clearer.
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The sword animation became much cooler! We'll add a combo attack for the sword later. And a new background pallet! Oh, and I've also increased the speed of Gladiator's walk animation, so it fits his movement speed better.
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I've shown a sword animation in a previous post, and I didn't quit liked, how it all came out in addition with the player movement. So for today's #screenshotsaturday I desided to make more of an "Enter the Gungeon"-like movement for our Gladiator.
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So... a big event for me, isn't it?