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I admit the Investment System is one of the most trickiest things I had to program and calculate but it was also one of the things I had the chance to learn the most from

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Main IG: loganbmar

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Hi, #screenshotsaturday! I worked on lighting for interiors in #UE5. This scene only has one directional light and emissive materials. There are so many hidden settings that can help without using many lights.

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With the great free sound bundle from sonniss the game already feels more vivid.

#MadeWithUnity #GameDev #Hayamichan

Finally the post jam version is complete, get it while it's fresh!

To celebrate the release here are some screenshots:

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Hi! I have created local volumetric fog using volume textures in UE5. That gives me more control to add creepiness where I need it in my level design.

What do you think?

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sh*t prototype. Should i try to do any further work.

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Today, I created a tooltip system and implemented it on the pinboard. It will show important stuff and works like a tiny tutorial.

#MadeWithUnity #GameDev #Hayamichan

  6 votes Voting finished

Wandering Duelist - the Narrative Adventure game is now available for FREE on GameJolt:

gamejolt.com/wanderingduelist/764764

Grab your copy NOW!

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I'm back...

Once again I had a lot to do in irl, but this week I started working on the game again. A lot of systems were rebuild and with the fresh foundation, new features are on the way. See you ;)

#MadeWithUnity #GameDev #Hayamichan

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It's been very tricky to light an interior in UE5.

Trying to find a good balance between lightning, visibility, mood, and performance. WIP.