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The game over screen is wip. Maybe I'll add more statistics. Who knows...

#MadeWithUnity #GameDev #Hayamichan

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Hi everyone!

Here is how I use Blueprints instead of Static Meshes to build my levels in UE5...

Shading for Level Two

The Level is called "Berry Hills"

#Made_with_Unity #Art #Game #Game_Dev #Game_Development #WA1

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I added so much details!

The Jump is more dynamic now! I love it!

And there are palms now if you didn't realized it!

And there is a moving platform now!

#Game #Game_Dev #WA1 #Platformer #Adventure_game

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Interacting with the effect enabled, will resolve everything. However, you have to be quick.

#MadeWithUnity #GameDev #Hayamichan

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Hi everyone! I thought I would have my Level Design in 1 week. This is my third iteration, and I have spent six weeks so far. It's not just modular design, world texturing, or gameplay design. It's all the above and how they play together...

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The Fall and Jump Animations are finally working!

It was hard to made them but now it works!

Crouch and "Super Star" Animation soon...

I'm back to this game but as link to previous game I've completed, I brought one boss from Fruits Survivors to this game.

Here's that boss:

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Animation Workflow

Arthur has finally programmed animations!

Dan and Lenard are coming soon!

(See the Improved Animations here):

https://gamejolt.com/p/the-fall-and-jump-animations-are-finally-…

#WA1 #Animation #Game #Game_Dev #Game_Development #Made_with_Unity