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Man in the Obsidian Mask (Main Villain) ~ Sprite Teasers.
You can now join us for the small Kickstarter pre-launch and wishlist on steam. Thanks for your support, everyone. Really means a lot to me.
Link Tree = https://linktr.ee/RedSakuraPublishing

The last week or so has been spent revamping almost every map with atmospheric effects, as well as scripting the 'Story Mode' aspects.
The included image shows a snippet of the over-world with clouds & rain. This smoothly transitions from sunlight.


In Eden Universe, not all lands are beautiful and peaceful.
This is the atmosphere of the place. In any case, there will be some more effects, such as smoke rising from the volcanoes.



Moving them around
~ P.S, you can play my games at: https://sigmasuccour.itch.io/~ And, support through Patreon: https://www.patreon.com/SigmaSuccour ~ And also, follow my game...
https://www.youtube.com/watch?v=Im3--9Ztj_s

Here's an old room from TWH


When a character counterattacks they always use the default attack command.
Here's a tutorial on how to make counterattacking use different skills upon being inflicted with a state in VX Ace.


New Rabbit-Man game in the works built off the skeleton of the last one and the Outskirts. Only no guns this time just fists to cuffs. Also I hired a voice actress off Instagram. What a nice lady. Stay tuned


~ Video: https://www.youtube.com/watch?v=8vVe0KvZZQQ
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More videos... but not here
~ P.S, you can play my games at: https://sigmasuccour.itch.io/~ And, support through Patreon: https://www.patreon.com/SigmaSuccour ~ And also, follow my game...
https://www.youtube.com/watch?v=8vVe0KvZZQQ


A quick video preview back at the Old Fort region. This is using 'Story Mode', which means no battles! Normally, this skeleton will chase you around the courtyard until defeated.
Additionally, I've also considerably improved the atmospheric affects here.