All Posts in Thrall of Time Games Community
Share your creations!
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Urgh at some point I need to rework how the Building lists work. I've got Walls/Doors/Roof/Fences all in the same array, which is fine for now, but If I keep adding new ones they need to be in their own arrays.
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Buildings now have Material Cost and refund for changing the Wall/Floor types!
Also updated the Expansion Cost, making it relative to the current Wall/Floor types.
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Well I think I've got it sorted?
Expanding Buildings now costs resources.
I'm going to have to do some work on the cost though, they get real expensive, real fast!
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I think I maths'd it? I was being dumb and adding the axis changes together for the last bit and then removing one, instead of multiplying them together!
Also works for shrinking, so it works out the refund! (although I think I'll half and floor that....)
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Did a decent rework of how Goblins act when trapped in a walled off area.
Previously they'd just teleport out, now they only do that if they're in an object.
They now try to recalculate a path, as well as having different path size options.
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@balmut i fixed it. but i had a better version but then the website crashed and had to restart.
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Updated Emote System again.
Player Eating food effect change;
Default: Happy.
If food reduces a stat: Unhappy.
If food has a debuff: Angry!
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