All Posts in Thrall of Time Games Community

Share your creations!

Happy Sunday everyone! I hope you're all having an amazing weekend!
I'm at Sunday Lunch

Want to give a shout out to everyone that supported me this month, you're all incredible!
Thank you all so very very much!

I hope you have a great day, take care!

Urgh at some point I need to rework how the Building lists work. I've got Walls/Doors/Roof/Fences all in the same array, which is fine for now, but If I keep adding new ones they need to be in their own arrays.

Buildings now have Material Cost and refund for changing the Wall/Floor types!
Also updated the Expansion Cost, making it relative to the current Wall/Floor types.

Well I think I've got it sorted?
Expanding Buildings now costs resources.
I'm going to have to do some work on the cost though, they get real expensive, real fast!

I think I maths'd it? I was being dumb and adding the axis changes together for the last bit and then removing one, instead of multiplying them together!

Also works for shrinking, so it works out the refund! (although I think I'll half and floor that....)

Did a decent rework of how Goblins act when trapped in a walled off area.
Previously they'd just teleport out, now they only do that if they're in an object.
They now try to recalculate a path, as well as having different path size options.

Added Melons! So round and firm!

@balmut i fixed it. but i had a better version but then the website crashed and had to restart.

Added Spaghetti!

Was hard to draw at this size, maybe I'll try again.
I should make this give you a decent amount of HP/MP, since you need to cook Pasta first to use as an ingredient!

Updated Emote System again.

Player Eating food effect change;

Default: Happy.

If food reduces a stat: Unhappy.

If food has a debuff: Angry!