Goblin Game Dev Posts in Thrall of Time Games Community

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Cleaned up the Request System a bit, added some more Text parts and set it up for different Requests. Currently they can ask you to Clear Trees/Rocks and Collect Fish!

Not sure what the rewards will be, but it'll increase Friendship!

The UI is janky as all heck, but the Request system works!

At least for Chopping Trees.

I rebuilt part of the chat system for this, so there can be variations in speech like with Chatting.

Happy September Everyone!

Progress Post in the below!

Spelunking Update!

Loot that Goblins find when Spelunking now stacks in their inventory.
You can now see what they're doing in the Town Menu.

Basic Spelunky Loot UI is done. Might add the option to look through the items to get descriptions but I don't think it's necessary since you can do that from your Inventory.
I do need to add a display for item amounts though!

Spelunking is coming along slowly. You can now choose the starting Floor (although you need to have unlocked it) and the End Floor when they should come back!

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Goblins can now go Spelunking!
No rewards or risks yet, just the basic setup is done

Edit: Fixed the fade issue and a wait delay!
Edit: Now with D/M/Y!

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I think it's time to start working on the next big feature...perhaps underground...

I've literally done nothing with it since the start, other than this joke video. Think I need to scrap how I'm doing wall tiles, 1x1 isn't working.

I think freckles as face options for Goblins was probably the best addition to the game so far.

Need to find the time to add some other face shapes. To avoid breaking the other parts I might just do jaw shapes.

Updated Pet Menu. You can now feed Animals from it, bringing up the inventory menu for selection.

#gameDev #pixelArt #goblins