Goblin Game Dev Posts in Thrall of Time Games Community

Share your creations!

Been working on the Treasure rooms.

I've added a new kind of object, a Wall Panel. It can give you information about an area (and the code can be reused for players to make their own signs)

I think I want this room to be a bit of a riddle?

Made a new Button sprite and adjusted how the collision works, not sure if I'll keep the circle collision box or not...I don't think it makes much of a difference?

But at least I fixed the flicker bug, where it was being reset making gates go brrrrrr

Will keep working on this room but this is how it is now.

I really want the floor to be kinda fancy. Also need to code what the Shrine does.

but now, slep.

Hmm, I thought maybe swap Chests for Pedestals in this Choice Treasure Room would be better.
But now I'm thinking new room, and a new system.
If a Pedestal is linked to a Gate, gate is open while it has an item?
How to enforce a good sacrifice though?

New Treasure room type!
Pick a path! I can probably do more than 2 paths, but 2 will do for now.
I wasn't sure how best to stop you going to the other chest so I made activating the chest itself destroy the buttons.

There we go! New Gate Sprite!

Now they fit on the screen better, so I took that Camera Panning out for now.
Had to add in some object walls either side since I can NOT be bothered to make a whole new system to deal with different shaped tile walls.

Hmm, that's better! Camera can now be given a path to follow.

Working on a new camera system, still need to work out paths for it though.

There we go, Stairs are working again! And now the first floor of the Caves have Stone Walls instead of the Rock ones.

New Underground Walls! Much less melty looking than the ones I had previously 😏 They are a lot more uniform though, so I think I'll throw some random variations in for the front facing ones.