Goblin Game Dev Posts in Thrall of Time Games Community
Share your creations!
Did a decent rework of how Goblins act when trapped in a walled off area.
Previously they'd just teleport out, now they only do that if they're in an object.
They now try to recalculate a path, as well as having different path size options.
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Updated Emote System again.
Player Eating food effect change;
Default: Happy.
If food reduces a stat: Unhappy.
If food has a debuff: Angry!
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NPC Likes/Dislikes works. Need to add a new particle and animation for the Favourite though
Default is to like the item
If the item has no grouping or the grouping is not the same as the favourite items group then Unhappy
If it's the hate item, then Angry
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Reworked the Emote system, I was missing a reset in a couple places. Now the Goblins react better when you give them a home, or evict them (why would you do that?!?!!? T_T).
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Breaking up my coding by adding Brownies and making Ovens addable to Houses.
These'll make Goblin Chefs happier!
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Reworked the Mail System.
There are now multiple Mail types, including Hints, Small Talk, Gifts and Requests.
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I've planned out the twitch integration using the system from this old prototype I made Pet. But just can't bring myself to actually code it. It feels way too early,also I have to set OBS to test it and it's just urghhhhhh
Please enjoy Slimy The Gel Cube
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Ok, I think I'm done with this room for now?
Time to finish up some stuff on the other two, then work on the progress post for April!
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