Goblin Game Dev Posts in Thrall of Time Games Community

Share your creations!

Did a decent rework of how Goblins act when trapped in a walled off area.
Previously they'd just teleport out, now they only do that if they're in an object.
They now try to recalculate a path, as well as having different path size options.

Added Melons! So round and firm!

Added Spaghetti!

Was hard to draw at this size, maybe I'll try again.
I should make this give you a decent amount of HP/MP, since you need to cook Pasta first to use as an ingredient!

Updated Emote System again.

Player Eating food effect change;

Default: Happy.

If food reduces a stat: Unhappy.

If food has a debuff: Angry!

NPC Likes/Dislikes works. Need to add a new particle and animation for the Favourite though

Default is to like the item

If the item has no grouping or the grouping is not the same as the favourite items group then Unhappy

If it's the hate item, then Angry

Reworked the Emote system, I was missing a reset in a couple places. Now the Goblins react better when you give them a home, or evict them (why would you do that?!?!!? T_T).

Breaking up my coding by adding Brownies and making Ovens addable to Houses.

These'll make Goblin Chefs happier!

Reworked the Mail System.
There are now multiple Mail types, including Hints, Small Talk, Gifts and Requests.

I've planned out the twitch integration using the system from this old prototype I made Pet. But just can't bring myself to actually code it. It feels way too early,also I have to set OBS to test it and it's just urghhhhhh

Please enjoy Slimy The Gel Cube

Ok, I think I'm done with this room for now?

Time to finish up some stuff on the other two, then work on the progress post for April!