All Posts in Unreal Engine

Share your creations!
Loading...

Finally we've revealed some information about irradiated rat and one of their attacks.

Feel free to give your feedback, we really appreciate it!

#twilightwars #indiegames #gamedev #turnbased #rpg #enemies #animation

Hello everyone!

If you are interested in character creation, AI, or combat design, check out my latest game devlog!

https://youtu.be/huegzTfuCeo

Devlog 53 - Combat against Undead Enemies and their new AI in UE5
Hello everyone!Welcome to a new devlog!In this episode, I will introduce the new player character and the improved AI for the basic enemy, the Fallen.Chapter...
https://www.youtube.com/watch?v=huegzTfuCeo

Cyberpunk game concept

Loading...

In our RPG, enemies' behavior is determined by needs instead of schedules.

Loading...

🌟 We're back with a major update on our main project, Lost In the Storm! 🌊 Check out this sneak peek of our item and inventory system test.

🎮 Stay tuned for more updates:

https://gamejolt.com/games/Lost_in_The_Storm/562040

Have a blessed day, everyone! 🙏

He is coming

About my lesser cared about Game: WorldWide Soldier: True Patriots

This may mean a break from fnaf content. I just can’t focus on one thing for so long. I’m having a hard time with it.

Cyberpunk apartments - UE5

We're on good way fixing most of the bigger bugs found, but other than that, were working on small tweaks and details! Playtesters have said that the vines looked to thin to climb/ walk on, so heres some new more fitting ones!

https://www.youtube.com/watch?v=Xdmd4tyRPRc

OME - DEV BLOG: Updated Vines Mesh & system
ONE MORE EXPERIMENT - SILVER DEMO OUT NOW!!!------------------------------Andrea is talking to her sister, as suddenly a strange interference cuts the call s...
https://www.youtube.com/watch?v=Xdmd4tyRPRc
Loading...

Hi everyone! I've tuned the attack animation speed, ensuring a more natural feel. Slower attacks become the norm with the greatsword. Now, timing your strikes, mastering defensive techniques, and reading the flow of combat are more crucial than ever.