All Posts in Unreal Engine


I recreated a basic form of my Unity Runtime List system in Unreal. Actors can easily be registered to Lists (a DataAsset) in editor, and anyone with a reference to the List asset can access info like an array of the Actors, average location, and more.

Loading...We’ve added animations for status effects and now they’re displayed not only in chars’ icons but during gameplay too.
Feel free to give us feedback, we appreciate it
#twilightwars #indiegames #gamedev #turnbasedthusday #animations #statuseffect
Happy Spawn Day!!! I've been Spawned today. #spawnday

Hey guys! Check out the new preview of the first Special Stage of Sonic Islands!

Loading...Hello folks! 👋
After 1 year of solo development, only 10 days left until the release of the psychological horror game Ontotis.
The game uses Lumen and Nanite on almost everything.
Wishlist it on Steam🎮https://store.steampowered.com/app/2484500/Ontotis/
I hope you enjoy it! 🥳

We're continuing to make our weird little free game for Halloween and for jam. Now our archive is working 🦐
1Hello everyone! Step into a fresh devlog! In this episode, exciting updates await, beginning with the game's new name: Lobo (Wolf). Dive into new environments, stunning models, and captivating characters. Don't miss out!
Question about game satisfaction (general games).
How much satisfaction do you get from playing games as if it was a real life replacement?
On a scale of 1-100%
for me its somewhere like 10%
And what can be done to make modern games to be more satisfying.


Some Office Screanshots(outdated)



























