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Dedicated this week to working on ledge climbing. This doesn't seem to be that big of a deal, but whenever I play any movement related game, the ability to still land on a surface, even if you miss it by a little bit, really changes the flow.

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Here's how my mobile project is progressing! I've added a few unlockable animations between jumps, and done some math to adjust the difficulty over time

Changing the prop mechanics to accomodate the size of the object by using temporary capsule.

Its a bit hard since not all objects are round, and that the character sometimes falls through the floor.

Edit: Found a solution

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Todos os FRANXX estão operacionais

Whoo-Hoo Just broke 30 followers!!!

Thank you for that. Maybe I'll break a 100 one day.

Thanks again, and Enjoy.

Arena Of Bots: Demo 1.1.0 - Introducing
Arena of Bots is a game in which you take part in battles with other bots! Install saws, projectiles, and much more on your bot! Take the championship and tr...
https://www.youtube.com/watch?v=oX8pa0PlKFc

Hi guys! It has been a long time since my last post. Just wanted to show you the scifi project I am currently working at.

Cluttering a level with trash, junk, and crap. Takes so long...But I hope it's worth it in the end. To give that feeling of real tension. I even went to some real abandon subways to get an idea of what it was like.

That was interesting.

Hope you, Enjoy.

Here's a few more screenshots of the subway level. I'm also finishing up with the Reapers animations, attacking, being hit, dying, screaming and so on. That might be my next post, but who knows. Solo development is so much fun.

Hope you Enjoy.

Check out this "Platformer" Shooter game! (It's not bad)

https://gamejolt.com/games/PillowFight/779524