All Posts in Unreal Engine

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Inching forward with a tap of the D-Pad is very important to the feel of the Mega Man games. So, of course I had to program it. It feels good, and looks cool! #MegaMan #UnrealEngine5













Once a moment has passed, it is gone forever except in our memories 🚞
A bit of cozy walking in my game Spaceman Memories. Will be sharing more as I go adding stuff this month.
#pixelart #cozygaming #indiegame #indiegamedev #unrealengine


New trailer for a Difficult game! With new music!


(🔊ON!) Retro games didn't play the same sound effect overlapped, so I have to manage this aspect... Much easier to test with longer audio clips 🤣 Make sense?? #MegaMan #StreetFighter #UnrealEngine5






















(UPDATE) I've tried to use different foliage in my PFT, and turn out great, now for the last test I need to test it with the snow foliage to see how it will turn out if it turn out good, I will start to develop the actual landscape for the game. #Desert


This video is from 2022-03-07 the time when NNFY was turning into the new and improved Nightmare Manager.
This is the prototype phase of my favourite map.

Be careful making inputs in an actor is not a good practice.
I spent several hours understanding why when I use Input in an Actor (and not a Player Controller) it cannot make Replication style requests (Server, MultiCast).
Well actually it's normal.


Wasn't what I wanted bird boi to do, but it looked kinda cool