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What do you think?

A Mega Man SNES Styled fan game? Not a bad idea!

Rockman world V is great game with great soundtrack! Thankyou for doing this!

Been introducing myself into Megaman and this is the first fangame I've encountered! I like how to do many devlog posts, I'll try to play this when it releases!

Cant wait for this to be finished it was my favorite gameboy game.

Honestly, I think doing it in Unreal Engine is a nice choice, nobody has really ever done a 2D Mega Man game (or really, 2D SNES style game) in UE, so I can't wait to see how this turns out, keep up the good work, Marc!

A fan-made 16-bit SUPER remake of the GameBoy "Mega Man V" (aka Rockman World 5)! #fangame #action #platformer #retro #megaman



all-ages
Mild Cartoon Violence

While I was able to further improve the quality of my own Pixel Art Interpolation Shader, there is an even better method for making one in this Youtube video. It even works for rotated polygons.

https://www.youtube.com/watch?v=d6tp43wZqps

https://www.youtube.com/watch?v=d6tp43wZqps
https://www.youtube.com/watch?v=d6tp43wZqps
https://www.youtube.com/watch?v=d6tp43wZqps

Sharp Interpolation for the game screen in Godot with my Retro Camera system.

I think it needs some tweaks but I was surprised I was able to do this entirely with a shader (I'm terrible at shaders / math), and not having to scale the Game Render texture.

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My Godot Mega Man test project now has animation!

I edited and added animations for this test. I always wanted to juice up the Wily Wars sprites.

I made a system to have automatic Sprite Offset data imported and applied, from Free Texture Packer exports.

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Got the basics of my own platforming character controller done in Godot.

Still a lot of features and other things to add / fix. But so far so good!

This is based on my Unreal Engine version from Mega Man Rulers of Space. (Wily Wars sprites just for fun.)

Currently in the Godot mines, trying to prototype a recreation of my platforming character system from Mega Man: The Rulers of Space (Unreal Engine). #godot #gamedev