All Posts in Unreal Engine

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Inspired by The Last of Us, Lobo uses gates as progression. Some open only when all lanterns along a path are lit, others are tied to undead guardians. A small valley, packed with lore and history.

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New Boons, New abilities, redesign all menus

Free Balladrion demo on STEAM:

https://store.steampowered.com/app/3756740/Balladrion/

What do you guys think about adding a shed to Prototype Revived! If you want more information on the game be sure to join the discord! https://discord.com/invite/mgHkB53Et7

lol toys
(it's 3d lol)

Was backing up files off the drive from the PC where Windows 10 wouldn't boot anymore before I wipe it. It said it was gonna take 4 more hours So I started a download for Unreal Engine 5.6 to run in the mean time then I went to take a nap with my buddy.

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Write`N`Fight fighting game at the Steam PvP Fest.

70% off

https://store.steampowered.com/app/1666500/Write_n_Fight/

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I created a breakout game called “Neon Breaker” 4 month ago. The goal was to work on the animations and sound/visual feedback for a small game. I didn't release it because it was just for practice, but would you like to try it out ?

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Current progess on this thing, don't know what else to say, you can move around and shoot, and there's a win condition.

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Happy Devruary!
I'm developing my game, Lobo: The Wolf in Me, with Unreal Engine :-)

If you love the lore of The Witcher, the gameplay of The Last of Us, and the humor of Monkey Island, this one is for you.

#Devruary

New screenshots of The Camp of the Horrors, development is progressing