All Posts in Unreal Engine

Share your creations!

Я занялась переработкай интерьера.

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In Lobo, finishers use a dynamic Spectator Camera that finds the best shot in real time. It tests nearby angles, avoids occlusion, and adapts even in tight spaces to keep executions cinematic.

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More Progress on VR version

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In our upcoming title, The Mage Slayer, combat isn't just about button mashing—it's about meaningful choices. We’ve updated the 'Phantom Slashes' skill to better reflect this philosophy.

Я, продолжаю переделывать старые локации с нуля.

I continue to remake old locations from scratch.

Have you seen the very first prototype?

This huge project started in the end of 2019, as a small prototype that was playtested on a series of events!

An upcoming video will showcase and tell more about the journey from prototype to full game

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Main menu and settings.... #horrorgame #indiegame

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George really dislikes it when people don't turn off the lights after themselves (the George model is not mine and is used as a placeholder)

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Working hard 💪💪🔥