Work in Progress in Unreal Engine

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Added Stomping, crouching and sliding (yeah not crawling yet) with particles and decals. Oh wait, i forgot to add particles when crawling...

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Vehicles now have health (it's not complete yet)
Also added Controller Support

design of gauge is taken from Toyota ae86

Maria Day 013, Working target head Look At Gimbal. Updated Shadow also. No more manually puppetting head direction and creature eye focus in CC4 thank goodness. Still have not done human eyes focus maybe wont, no time.

https://youtu.be/MRXloyCZ1i8

https://youtu.be/MRXloyCZ1i8
https://youtu.be/MRXloyCZ1i8
https://youtu.be/MRXloyCZ1i8
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This isn’t The Matrix, but in Lobo, The Fallen can dodge bullets if they’re quick enough! ⚡ To keep things fair, shots under certain conditions can still hit their mark—even out of range—thanks to gravity’s pull. Balancing skill and challenge! 🎯

Heyy there guys!
Happy Halloween & Steam SCREAM FEST! 🥳
An updated Chasmal Fear Demo is back on Steam for the festival (optimization, new lighting, +1 new monster from the full game). Check it out, and ring the Wishlist button:
https://store.steampowered.com/app/2597570/Chasmal_Fear/

LNS halloween update coming soon!!
new genirator remodel

Maria Robotnik (Alyla Browne) Day 011, WIP textures, Physics bones test for hair, dress, safety harness

https://youtu.be/hVA20Iwxf98

#WIP #Sonic3 #FanArt #Cyberpunk #MobilityAssistance #Shadow #Maria #SubstancePainter #CC4 #Unreal #SonicXShadowGenerations

https://youtu.be/hVA20Iwxf98
https://youtu.be/hVA20Iwxf98
https://youtu.be/hVA20Iwxf98

Here are a few screenshots for my upcoming Original Game Project. I thought I'd share some of these Work-in-Progress screenshots with you all. Have a great day, everyone!

https://gamejolt.com/games/BrokenDown/933925

First finished game I've made in unreal engine 5 packaging rn

Here is an early version of the Lobby area in a much larger fnaf vr fangame im working on. This one will probably be the last fnaf vr fangame i work on, at least for a while