Work in Progress in Unreal Engine

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BUGFIXES - For upcoming demo
1. fire in fire switches sometimes didnt appear. Seemed to be related to reloading checkpoints
2. vines didnt automatically spawn in some cases
3. Fixed several bugs with the force field


QUICK UPDATE : Added enemy's bullet with improved homing attack


UPDATE : Added auto-crouch when underneath something. Took waaaayyyyyy too longer than expected

for once not for HGE (taking a break to make a game prototype for another game idea)


UPDATE : Added Aero Cannon enemy with ability to shoot and can be affected by the homing attack and jumping. Still working on the bullet or whatever it's called. Also added explosion particles withsound,no bugs.The reasonfornotusingscreenrecorderinarticle

What watches you from the dark but never blinks? | Five Nights at Freddy's : Witness | Teaser


Five Nights at Freddy's : Witness | Mia Meets William | Full Cutscene & Full William Afton Showcase | EXCLUSIVE FOOTAGE | Behind The Scenes | Work In Progress


Remaking the weapon system to allow (in the future) the use of various different things as weapons besides the default pistols. Fixed some bugs along the way, so now shooting during run and slide works as it's supposed to.

When will the demo ACTUALLY RELEASE?