Work in Progress in Unreal Engine

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"Welcome to TCV, the place where you can buy anything!"

first report on hn rtx. made a bunch of basic materials, customized the project, read the documentation and now I'm starting to deal with assets. i remake the flashlight
in the second picture is a comparison
#HNRTX

STEAM EARLY ACESS - COMING MARCH 18!!!!

STEAM PAGE WILL BE UP SOON! #Onemoreexperiment_game

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Five Nights at Freddy's : Witness | Hiding | Work In Progress

BUGFIXES - For upcoming demo

1. fire in fire switches sometimes didnt appear. Seemed to be related to reloading checkpoints

2. vines didnt automatically spawn in some cases

3. Fixed several bugs with the force field

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QUICK UPDATE : Added enemy's bullet with improved homing attack

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UPDATE : Added auto-crouch when underneath something. Took waaaayyyyyy too longer than expected

lerminal tocation

for once not for HGE (taking a break to make a game prototype for another game idea)

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UPDATE : Added Aero Cannon enemy with ability to shoot and can be affected by the homing attack and jumping. Still working on the bullet or whatever it's called. Also added explosion particles withsound,no bugs.The reasonfornotusingscreenrecorderinarticle