Work in Progress in Unreal Engine

Share your creations!


6-7 weeks of the challenge




I use dense forest foliage as a natural boundary to guide player exploration. I created a custom PCG tool that lets me toggle between blockout and final meshes—super useful for jumping between layout and visual testing in gameplay.

rework :) (all of this is just for a shot, im not gonna release it. i can release the forest map for horror games but only if you want it)


Drawkill Foxy AI | Five Nights at Freddy's : Witness | Work In Progress
Note: This footage was taken in Low Graphics
Voice Actor - @baddin_defense



Finally bringing the player character to life!
In this quick video, I’m showcasing the first implementation of the actual character model, complete with clothes and gear using the inventory and equipment system.
Exciting to see things coming together!


Sneak peek at the new UI in Lobo: The Howl Within!
Now featuring stylish location introductions when entering new areas + a work-in-progress minimap system to help you navigate the wilds.
Built in Unreal Engine 💻
Short lever demonstration for my "Switchman" recreation:
https://drive.google.com/file/d/1uG37yX8k-bjLGtGWPkomzUcO-YDatsu…