Work in Progress in Unreal Engine

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Work in progress

Take another look at the design process for Crisis of DreamCell's levels! This level had a very different look early on, but when redesigning it for the demo we wanted to keep the same maze like feel! #screenshotsaturday #blocktober #indiegame #gamedev

Watch out for his traps

Village House

House W.I.P

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I am very proud of this sound design

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I made an Ogre as a custom MetaHuman, but in the Zelda: Breath of the Wild style.
Made with Polyhammer, Blender, Substance Painter, and Unreal Engine 5.

E3 Museum W.I.P

W.I.P

Some UI mockups