Work in Progress in Unreal Engine

Share your creations!

Я занялась переработкай интерьера.

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In Lobo, finishers use a dynamic Spectator Camera that finds the best shot in real time. It tests nearby angles, avoids occlusion, and adapts even in tight spaces to keep executions cinematic.

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More Progress on VR version

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Main menu and settings.... #horrorgame #indiegame

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George really dislikes it when people don't turn off the lights after themselves (the George model is not mine and is used as a placeholder)

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Working hard 💪💪🔥

1.7.2 is out 🔥
- Bug Fix : If we started the battle before the units reappeared, they had no AI and didn't move ✅
- Added : A statistics system to view the number of battles, units deployed etc.. (reset from this version)✅

https://gamejolt.com/games/battlesimulator/862134

#Devuary #wip #horror #indiegame #scifi

Another teaser image for one of the places you'll visit!

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Inspired by The Last of Us, Lobo uses gates as progression. Some open only when all lanterns along a path are lit, others are tied to undead guardians. A small valley, packed with lore and history.