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Старый вариант и новый вариант.


A first look at the eerie Dead Forest in Lobo.
To navigate the thick, cursed fog, you’ll need to find and light ancient lanterns—but beware… the trees aren’t the only things that are dead.



Hello again! I know development hasn't been that quick lately, so I thought I should give you all a small visual update as I know we have been quite inactive on here.



Sneak peek at the new UI in Lobo: The Howl Within!
Now featuring stylish location introductions when entering new areas + a work-in-progress minimap system to help you navigate the wilds.
Built in Unreal Engine 💻


Finally bringing the player character to life!
In this quick video, I’m showcasing the first implementation of the actual character model, complete with clothes and gear using the inventory and equipment system.
Exciting to see things coming together!


I use dense forest foliage as a natural boundary to guide player exploration. I created a custom PCG tool that lets me toggle between blockout and final meshes—super useful for jumping between layout and visual testing in gameplay.
Welcome to the Unreal Engine community on Game Jolt!
The Unreal Engine is a game engine developed by Epic Games, first showcased in the 1998 first-person shooter game Unreal.
Join the community and share your own creations!
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