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Shotgun Updates :

- Added a firing animation.

- Implemented new shell casings.

- Now spawns 2 shells per shot.

- Tweaked the camera shake for more impact.

#gamedev

Bunny Model

#devlog number 20

I'm scared,
Nothing is supposed to be this easy in #gamedev but I got a fully functional map working in under 2 hours.
I don't trust it.

Today's Progress:
{Added and Coded Map and Player Marker}

#horror #indie #unity3D #scifi #wip

Впервые в скульптинге, думаю пока что так средне получилось

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#UnderwaterDiving 1.0.7 BUILD 20

You are an underwater diver surrounded by aggressive fish and minefields

USP: Energy <=> Life + Stamina + Oxygen

Watch 30s of #Gameplay 20250227

Available on #Steam:

https://store.steampowered.com/app/2178190/Underwater_Diving/

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#NinjaScroller 1.61.6 BUILD 47

With DOUBLE JUMP & QUICK FALL ATTACK!

A challenging Pixel Art #ActionRunner game with a Retrogaming vibe

Watch 30s of #Gameplay 20250227

Available on #Steam:

https://store.steampowered.com/app/2150800/Ninja_Scroller/

Welcome to the official page for the first chapter of the game Strange House Of The Bunny™

#devlog 19

More behind the scenes stuff, especially to the entity framework and how it handles projectiles

Today's Progress:

{Added PLACEHOLDER Stungun}
{Modified Entity Framework}

#gamedev #unity3d #indie #programming #horror #scifi #wip

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Finished the shotgun! It now fires 5 pellets with a 10-degree spread. Should I adjust those values or leave them? #gamedev

Btw, I know my enemy pathfinding is awful 😅. Don’t worry, I’ll fix it later!

Initial list of languages ​​planned for support.

Localization turned out to be quite a challenge, but I think it's worth it! After all, it's always comfortable to play a game in your native language, isn't it?

2025