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Hi everyone! Right now the new version of 16x16 Grim platformer asset pack is out on Itch and OpenGameArt featuring background and decorations for "Crystal mines" location and an easy boss. Go and download:
https://vitavit128.itch.io/16x16-grim-platformer-assets-by-vitav…
https://opengameart.org/content/16x16-grim-platformer-assets-cry…

okay soon demo is gonna be out! get ready!

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#UnderwaterDiving 1.0.9 BUILD 22

You are an underwater diver surrounded by aggressive fish and minefields

USP: Energy <=> Life + Stamina + Oxygen

Watch 30s of #Gameplay 20251114

Available on #Steam:

https://store.steampowered.com/app/2178190/Underwater_Diving/

I made some updates to the hints system! Now it reads from the message hub to determine when to show hints and the hint texts now come from the lang system I wrote yesterday. This simplified my the hints handling algorithm A LOT from what it used to be!

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One wrong move and it’s over.

The cult fights like they’ve already died once.

#gamedev #followfriday

Oh yeah, also, I updated that algorithm for dash handling I shared yesterday so I can set the dash duration via the inspector window!

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#NinjaScroller 1.61.8 BUILD 49

With DOUBLE JUMP & QUICK FALL ATTACK!

A challenging Pixel Art #ActionRunner game with a Retrogaming vibe

Watch 30s of #Gameplay 20251114

Available on #Steam:

https://store.steampowered.com/app/2150800/Ninja_Scroller/

Boys and girls new and improved chapter menu

Game: https://gamejolt.com/games/deadwater/1016100

I am impressed by my past self right now. The algorithm behind the unimplemented dashing mechanic (that I wrote like a year ago) uses a sine wave to smoothly increase/decrease Hensen's movement speed for a dash. That is so clever! I actually wrote this!?

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#UnderwaterDiving 1.0.9 BUILD 22

You are an underwater diver surrounded by aggressive fish and minefields

USP: Energy <=> Life + Stamina + Oxygen

Watch 30s of #Gameplay 20251113

Available on #Steam:

https://store.steampowered.com/app/2178190/Underwater_Diving/