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Added crafting to my zombies game! Not as flashy as my usual updates, but I'm happy with it!

Evil Bird Simulator

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Artia : Neo's Adventures - Gameplay dragon earth & air๐ŸŒณโž•โšก

Our Kickstarter will start soon! Stay informed here โžก๏ธhttps://kickstarter.com/projects/artiagame/artia-neos-adventuresโ€ฆ

#indiegame #gamedev #madewithunity #gamer #manga #anime #rpg #gaming #Kickstarter #motivationmonday

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We have all played a physical claw machine to win a nice plush toy. However, none of the available claw machine games have tried a first-person concept to win the prize. Have fun trying to collect many Blobcats plushies C:

https://gamejolt.com/games/first-person-claw-machine/832024

This place is he . . . It looks so alien and native, so frightening and pacifying. . .

ready.

The Backrooms-finally lost: https://gamejolt.com/games/TBFL/831396

#horror #thebackrooms #maze

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Done with character swapping! Swap between the melee tank (Aether) and the long ranged mage (Myst). It's gonna be be fun designing levels that accommodate contrasting play styles. #screenshotsaturday

Happy #screenshotsaturday

A little sneak peek about some of the new mechanics in my #roguelike #citybuilder, called #HexLands! :)

Check out the bottom right corner. What do you think they are for? :)

https://store.steampowered.com/news/app/2244650/view/64452666373โ€ฆ

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It's time to know what happened to Miranda, and why she's a villain now!

Discover this and much more in Maiden Cops!

Wishlist now on #steam

#IndieGameย |ย #IndieDevย |ย #GameDevย |ย #PixelArt

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Just made a tralier for my new game, Puzlie, a new 2D platformer with box throwin action!

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BOB A Thousand Lives Enhanced Edition - The afterlife is waiting.
https://store.epicgames.com/en-US/p/bob-a-thousand-lives-802452#ragegame #bobathousandlives #dark #platformer #unrealengine #hard #indiegame #theafterlifeisw...
https://www.youtube.com/watch?v=Fyv-lAMyTcw

Welcome to the Unity 3D/2D community on Game Jolt!

Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Inc.'s Worldwide Developers Conference as a Mac OS X-exclusive game engine.

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