Games in Unsandboxed

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Here’s a 5 minute showcase of the final boss I have made so far. Took me about a couple of days to do all of the animation and code.

The final boss...

Got direct inspiration from Akaza, too, for this specific pose.

Alpha Demo V5 is now out and available to play.

This is now the last demo build. So, you'll soon be getting the final boss and ending on the next release.

Buenas gente: Les quería avisar que el juego está terminado. Va a ser lanzado el día: 18/1/2026 a las 12:30 PM.

Hey everyone: I wanted to let you know that the game is finished. It will be released on January 18, 2026 at 12:30 PM.

Upcoming 5th stage for K&F VG 3.

This is the semi-final one as I'm getting closer to its finishing point.

Jetsy 2DX, version 2.0.

Yes, seriously. This is probably the oldest released project I've made a significant update to. I feel like a Valve dev.

Version 1 will be archived soon.

https://scratch.mit.edu/projects/487622535/

v4.5 of K&F VG 3 is finally out.

It took me a little more while since there are still tiny issues to patch up, but I managed to get 99.9% of those issues fixed.

I'll also list things of what I actually did for this new update.

I'm the new composer contracted for Hellow World! :)

https://www.youtube.com/watch?v=IgLLmAyg04o

https://www.youtube.com/watch?v=IgLLmAyg04o
https://www.youtube.com/watch?v=IgLLmAyg04o
https://www.youtube.com/watch?v=IgLLmAyg04o

v0.2:

- Buggy player controller added.

- You can now select blocks with keys 1-9.

https://scratch.mit.edu/projects/1257057231/

I also shared the decompiled version (the one I use to work on it):

https://scratch.mit.edu/projects/1259130642/

The way this works right now is like one big jigsaw: custom blocks are scripts that do a task so big, I need to put placeholders down because once the jigsaw is assembled, it'll make my computer cry trying to edit it.

It's designed to fit into 1 script.