General in Unsandboxed

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I see two problems..!

Just realized that WASD could still be utilized while also having the arrow keys for movement.

So, for TMA: TGF, instead of using F for blocking, you'll use W instead since you can't shoot (S key).

You think that's a good idea?

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Article for more info.

Β  2 votes Voting finished

There's been a project sitting in the back of my mind for a couple of weeks now. This is gonna be the reboot of Hoppy The Bunny's Amazing Adventure.

Codename: Project Hoppy

I'm conflicted.

On one hand, I really want to remain updated to the latest version of TurboWarp at all times.

On the other hand, the compiler in Unsandboxed is so much fucking tidier. Like, WAY easier to develop for.

Why did it took me 5+ years to figure out that these blocks can cause significant lag to your games?

It's been on my old K&F games, and I never knew this this whole time?

Holy shoot.

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uhhhhhhhhhhhhhhhhh

What features would you like to see in the next Scratch Loader GX update?

Keep in mind i'll mainly be doing some minor suggestions that don't take as much time, so folder and such are out of the question.