



Experimenting with Lighting illusions using Tilemap layers. 💡#gamedev #pixelart #madewithunity
Gives the city a cool night life vibe that takes me back to Pokémon Gold & Silver...
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1Each pony has DOZENS of expressive animations. That's why it takes so long to get each one from single concept sprite to finished in-game.
(Aseprite's the tool used to get these pixels moving around so nicely.)




Got a whole handful of features done today. It's really nice when our second programmer soars overseas to us and we get to go HAM all weekend on the project. Feels like a real indie studio with the three of us giving it our all in the same room.
Putting your opponent to sleep is a dirty trick, but an effective one.🥱😴

Well, this household certainly got a little prettier over time. 🍵 (The Haze House of Jade Pass) #BattleGemPonies #gamedev #pixelart

I know we didn't exactly nail it design-wise, so it's cluttered, but it works. Plan is to reimagine the whole thing from scratch for DX. #gamedev #userinterface #UIDesign #uiuxdesign #unity


There are SO many ponies in this Professor intro cutscene 😂 #screenshotsaturday
We really wanted to show off the variety during the first impression and introduction to the world of #BattleGemPonies! 🐴💎
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Everyone's talking about The Big Game 🏈 today, but we only have room for the Big Game 🎮 we're making together on our minds this weekend! #indiegamedev #SuperBowlLX
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1#BattleGemPonies is gaining new features fast, but we really need to test them more because softlocks and crashes are way too abundant.
Get the full Progress Report on Patreon (it's free for all to read this time)! 📰#ɢᴀᴍᴇᴅᴇᴠ
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You'll end up battling in all sorts of locations across Pinto. We made special battle scene backgrounds for each one.
(These backgrounds will also appear as your current location on the File Select screen.)











