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New upgrade for Tuhrahkkkii: Berserker Rush!

After killing an enemy or landing a critical hit, you gain one hit's worth of invulnerability.

Now you don't have to let trivial details like dodging get in the way of a fine killstreak.

Oldie but goodie: Here's the game's space level for anyone who missed it.

Suffice to say, it's a *little* bit more frantic than the normal platforming gameplay.

Had a bit of writer's block for the last few cutscenes, so I went back to polish up some old content.

New save select menu!

It shows story progress at the top, and completed endings and completion percentage at the bottom. Can you collect them all?

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room template

One more trip into space to visit the interactive credits.

Pew pew!

And on that note, I'm planning to hold a private beta-test soon. Stay tuned for more news on that front!

CHAPTER.

SEVEN.

IS.

D O N E.

Now onto the epilogue. Because my players deserve it.

Funny weather we're having.

Come to think of it, this isn't night time, either.

Dynamic title screen!

The sword shown on the title screen will change to match your chosen character.

It will also change further at a certain point in the story, so be sure to pay attention when you start up the game!

Trying my best to make some room layouts.
#indiegame #gamedev #pixelart

The Codex! This is where lore lovers can get even more intel on characters, enemies, and the factions in this universe.

You can find pages by killing enemies, exploring the world, or talking to people in town.

Collect them all to unlock [expand to see]