general in Construct Devs
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Did I ever tell you that this game is actually fully rendered in 3D???
...Well, it isn't. Anyway, perspective is hard but I managed to get this new shop image drawn up.
Mmm, toasty.
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On today's episode of Pixel Art Fundamentals: That is Not What the Sun Looks Like!
Yeah, I'm not sure what I was thinking when I shaded the old version. The new one looks more like an actual light source.
Yesterday I implemented a new build method for the game that reduces the download size by 75%! Wow!
But that's not particularly exciting to look at, so enjoy this new shop artwork for the Sawblade Boomering as well.
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Egads! MORE of them? How many robot lizards does one game even need?!
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Some kind of news, yeah! Finally!
Demo 2, or how I call it Egged Up (try to guess what the source of name) is on progress.
First zone is finished at 50%. It's not much, but it's at least a great start point. Soon I will finish it.
Stay here for more news
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Dude, why are you red? It's not a good look on you!
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Chapter 6 (T) is DONE!
Tuhrahkkkii's story is nearly finished. Only a few more tasks to clean up before I can present the 2.0 release to all of you!
(Screenshot provided free of context)
Now Kodon has a special, too! It's a bit different from the others. This move slows down time 50%, allowing you to easily move around enemies and mow them down before they can react.
If you time it right, you can double your boss punishing combos as well
I updated the HUD's special meter to be more in line with the new logo animation.
If this doesn't catch your eye and make you want to pull out a flashy finishing move, then I don't know what will!
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The 2.0 release inches ever closer. To drive home the magnitude of this update, we've got a brand-new logo!
Animation/pixel-art by me; high-res concept by a professional artist.
This stands out a lot better while still keeping the game's identity intact.