All Posts in five nights whit powerpoint

hola mundo aqui pongan sus juegos


How's, THIS! For an update to the Character Select Screen?! Eh?
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Bebe's Art Studio - Dojo Mode - Official Character Select Screen:
That's right, we're finally beginning the core development of Dojo-Mode! It SHOULD, take WAY less time than Giga Street Fighter II!
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PowerPoint Was Not Supposed To Be, THIS, Cool!
But we're certainly glad it IS!
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WalkaThon Open World Game Engine - Official JadeJohnson Games Expansion Test 0002:
Now the tricky part'll be interweaving those in-between sectors of the map!
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WalkaThon Open World Game Engine - Official JadeJohnson Games Expansion Test:
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Introducing, our 2.5D "WalkaThon Game Engine", which uses 2D background-sprites, and 3D forground models! Although not shown here, it also supports SNES-like Mode7 Paralax Scrolling!
And yes, this all, still works, in PowerPoint!
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Endless Ocean - Luminous - For Nintendo Switch - But Its HUD (Heads Up Display) Is Made In PowerPoint:
This was a fun little ProJect to pull off!
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The Brand-New Overhauled Engine-Demo Is Finally Here!
This November, we shall add full support for foreground and background, ... ANIMATIONS! No more clunkily slow PowerPoint Animation-Pane, We'll have finally migrated it to the game-logic itself!
1 vote Voting finished


PowerPoint Open World Location Based Memory ReCall And Manual Animation Activation Test:
In this new engine, you can also press TAB either fifteen times to play or pause the back layer; or eighteen to toggle the front; as shown with the back-layer here!
1 vote Voting finished


We've done it! We've finished the base-code! This was just a test to see how well it worked, and wow, isn't it perfect or what?!
Now it's finally time to flesh-out the game-world for the new demo-build!
PS: Super Street Fighter II: Claw Stage nostalgia?
1 vote Voting finished