showoffyourwork in GameDev

Share your creations!

We are participating in the Steam Scream Fest, which runs from today till November 1st.
You will be able to play our extended demo with Halloween-themed items and accessories!
Checkout here - bit.ly/DarKnot
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1In preparation for November's turkey chase minigame, I've made a small change to Jack and Jill's gameplay. It also applies to splitscreen, LAN and singleplayer. Check out some big fun for a small price. :)

Happy New Week! One of the key things about rituals is making sure you gather the necessary resources and ingredients! Just like any thing in life. Just a little #MondayMotivation from the gloomy side
Wishlist here - bit.ly/DarKnot
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Loading...Eng: Here a little game that a did for the Opera GX Mobile Game Jam, hope you like it :)
PtBr: Aqui um joguinho que fiz para o Opera GX Mobile Game Jam, espero que gostem :)
The polishing phase continues.
I've been fixing more than just simple bugs though. I've also been putting hints into places where someone might try a solution, correcting artwork or adding something to it, and just generally polishing everything up.
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Hello there! Welcome to Blood Anonymous! I am addicted to blood and I don’t need any intervention.
Join our next session here - bit.ly/DarKnot
#IndieThursday #Creepy #Horror #IndieGame #NewDemo #GameDev #Confessions #AA

Saw a grotesque creature with hooks for a head and human legs. It's cry and shrills still haunts me. Arrggghhhh!
I cant get it out my head - bit.ly/DarKnot
#IndieGame #TrailerTuesday #GameDev #Assets #GameDesign #CharcaterDesign #Gory
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Loading...Showing the fall damage mechanic!
Register to #Kickstarter and to the Pre-Launch Page https://www.kickstarter.com/projects/tronusgames/project-utgardr!
Steam Page: https://store.steampowered.com/app/1878290/Project_Utgardr
#fantasy #parkour #gaming #gamers #indiedev #indiegames #puzzle #openworld #platformer #adventure #steam



Please welcome more bosses:
Shot 1: Irkwunq (new boss)
Shot 2: Vyxthm from Escape from Guha
Shot 3: Sshuw from Escape from Guha

This week I've been prepping myself for entering the polishing phase by doing up the GUI elements and making an icon for the game.
I'm very proud of how the icon came out. It took me an entire day to make it though.
Now I'm onto a cycle of test and fix.





