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Post GameDev things!

I'm bringing stuffs from Raiders Rush to this game. I'll be making alternate modes and paths with bosses and background set from the former game. Of course, I'm still making new stuffs also.

These shots show new stuffs and updated levels:

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Build your team, outmaneuver your enemies, and take back control - before it’s too late.

🎮 Wishlist Twilight Wars on Steam: https://store.steampowered.com/app/1396540/Twilight_Wars/

Finished The Reference Art for Otto! for my Planned Mascot Horror Game! (and WIP on his Model)

Steve (based on second image drawing i did)

Aye look at that! It's my #spawnday

Here's to another amazing year on GameJolt

SpeedCoins IRL?? #GameDev #Art #PixelArt

February Announcement 2025

I suppose I owe you all an explanation as to why I have been gone...

Hmm. Attack movement (for spells) set attacks to use if runSysTimer mod 10 == 0, instead of the if alreadyHit == false, to run the collision code.

Seems to work I should probably experiment to see how infrequent I can be with the trigger.

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FOURTEENTH DEVLOG ABOUT THE DEVELOPMENT