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Made some small tweaks to the weapon wheel! what do you guys think? #gamedev

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#UnderwaterDiving 1.0.7 BUILD 20

You are an underwater diver surrounded by aggressive fish and minefields

USP: Energy <=> Life + Stamina + Oxygen

Watch 30s of #Gameplay 20250220

Available on #Steam:

https://store.steampowered.com/app/2178190/Underwater_Diving/

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🍷Cabernet by Party for Introverts is OUT NOW!

⚖️ Morality meets ⚰️ mortality in this 19th century-inspired vampire RPG.

Will you merge with 🧛 vampiric society and feed on your neighbors? Can compassion and love outweigh an eternal 🩸 thirst?

This is just Deathly Descent all over again at this point!

Some more cool stuff i havent posted here yet

#blender #3D

Aaaand I'm gonna need ro re-work the animation/SFX handling as well... Greeeaaat...

I know the enemy spawning system uses spawners (obviously) and I believe the PlayerController and enemies do to for spawning bullets, I believe that's it. It should be a relatively simple refactor but of course that doesn't mean it WILL be.

I'm gonna replace the PrefabSpawner script which spawns an instance of whichever prefab is assigned to it in the inspector when a method is called with a simpler Spawner class which will simply spawn whatever prefab is passed in the method call.

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The Backrooms 1998 is now RELEASED on Steam, PlayStation, Xbox and Switch!

If you can I would really appreciate if you guys check it out and let me know your feedback :)

Steam: https://store.steampowered.com/app/1985930/The_Backrooms_1998__F…

Thank you hope you like it!