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Post GameDev things!


This is a small fragment of the tests that take place as the game progresses (like the nights in FNAF), however, BORLOGENES is not divided into nights, but into chapters. It has three types of mechanics: (Classic “FNAF”) (Free Roam) (Decisions).



Official Micro Gameplay from BORLOGENES
- We sincerely apologize for the poor optimization of the built-in audio. In short, this is an official preview of the video game and a test of its decision-making system.
an update and rundown on whats finished.

1.2.0 (Final Big Update)
Changes:
New Monster in the Vent
Phone calls / Added Lore
Rare Screen Chance 0.1% -> 0.5%
Added In Game Tutorial
Removed Tutorial Scene
Removed 4:8 cause it’s not 2015 anymore
Nightmare Mode Completely Revamped

Beta testing has begun!











SWAPSWAP LASTS MONSTER Phase 1.5 + 2 (Showcage)
Well I could say that this is the end of this
and nope I don't have the head to do phase 3
(I still have to perfect that)
I hope you liked it


For day 997 of coding, I am currently working to be sure that the camera won't zoom out when the area doesn't have room. Right now there's a snag with zooming back in


Trophies are coming
One of the new features in the next Reunion Fate DEMO update will be the ability to earn trophies in GameJolt
#IndieGame #GameDev #PixelArt #HorrorGame #PixelGame #TerrorGame #IndieDev #IndieGameDev #ReunionFate










How is the new jumpscare in Dead Waters? v5 is out now with a TON of new things and changes.