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Post GameDev things!

i dont wanna just do a thumbnail where Mickey is simply standing there next to the text, but damn, nothing ive tried looks good. I may be washed

HEY THEREEE! Happy very late new year :D

I wanted to talk about some little news I have for my future games

It's the end

We've returned!

We've renamed it to Midnight shift with Freddy's Plus! Because we are currently returned to developing the FNaF Plus Project!

Five Nights at FredTime's: Red currently just removed but now it's changed!

-Thanks to FNaF Plus Team!

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Freddy Plus preview!

Small Announcement: Development has been temporarily paused for a short time, but new teasers will start coming soon!

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Some #BubblyAxolotls footage!

(Clean, updated, and uncut version in this link)
https://youtu.be/246ht6Vy76Y

https://youtu.be/246ht6Vy76Y
https://youtu.be/246ht6Vy76Y
https://youtu.be/246ht6Vy76Y

v1.1.4 updates

Vsync button fixed

Motion blur removed

Boss face updated

New Goblin Boss death animation

Few visual updates

Fixed sound settings

Bug fixes

Added Idle Sway

New merch for The Obsessive Shadow is coming soon!

Here’s a few designs by me, Nathan/Nines, and @PhantronGames ! More are also coming from @StupidButterfly @EtchIsSketchy Joseph Poliquin and more to come!

https://the-obsessive-shadow-shop.fourthwall.com/password

iwarnedyoujustin

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For day 1102 of coding, I've learned a bit on how depth is calculated during the game's running time. I still haven't figured out how the depth umps drastically while in the forest maze