General in Game Dev

Post GameDev things!

Hello! Small update:

I can now confirm a release date for the first demo being:

1 / 4 / 2026

It won't represent the final product, but it should give you a rough idea of what to expect from this reimagining

#Devruary

Probably Hard Coding

Collab: When #Pyrorus_Tremblay said I like playing Boxing Real 2.

#Devruary: Minecraft! Okay?

#Not_so_Minutely_Timeline:

#Not_so_Dately_Journal:

#Devruary Day 10: Like yesterday, it varies, but the worst thing that could happen is losing tons of work in anyway or being setback after hours of work cuz something doesn't work.

#Devruary having to deal with bugs while having no idea how to fix them (then you get stuck and leave the project for 2 months until you randomly unlock the solution for it and come back)

I rewrote a script many times now and the bug keeps getting worse

YAY!
160 FOLLOWERS! 🎉

#Devruary Day 10

My least favorite part of game dev is fixing bugs. Especially the obscure and unfathomable ones.

The OST is almost ready

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Inspired by The Last of Us, Lobo uses gates as progression. Some open only when all lanterns along a path are lit, others are tied to undead guardians. A small valley, packed with lore and history.

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Next time you’re bringing me to the beach too! 💥