General in Game Dev

Post GameDev things!

#Devruary Double tap to sprint.

It's very simple, but on the engine I'm using I took a month just to get it to work at all (then I got burned out), now I'm trying to make it work right and it's probably the most puzzling thing I've coded so far

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For day 1135 of coding, I'm working on having the player get knocked back from damage; using contact damage to test it. I don't have it working yet unfortunately

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Relax, it’s just a game.

#Devruary Day 13

Sprite art takes way more time than you'd expect. Sometimes I'll spend a whole week and be like, holy crap I just made sprites for one character.

Jogo...PRONTO!!!

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MY GAME'S LEVEL SELECT TAKES PLACE IN YOUR BRAIN!

🐛🐛🐛

@HowlingHamster are long-time Jolters whose upcoming game Sub-Species was just written up by The Escapist!

Celebrate their upcoming game by completing the quest celebrating them!

#Devruary

ONE FEATURE THAT TOOK LONGER THAN I EXPECTED WAS BLOOD SPLATTER...

IN MY GAME, EVERY TIME YOU SHOOT AN ENEMY, BLOOD DRIPS ONTO THE BACKGROUND!

🐛🐛🐛

acknoledge me @gamejolt

Happy Devruary!

Devruary Day 13 celebrates @shadecore ! They're the indie game dev behind Realmshade!

We also have a question for the devs of Game Jolt:
What feature took way more work than you expected?