General in Game Dev

Post GameDev things!

#Devruary Double tap to sprint.
It's very simple, but on the engine I'm using I took a month just to get it to work at all (then I got burned out), now I'm trying to make it work right and it's probably the most puzzling thing I've coded so far

Loading...For day 1135 of coding, I'm working on having the player get knocked back from damage; using contact damage to test it. I don't have it working yet unfortunately

Loading...Relax, it’s just a game.
#Devruary Day 13
Sprite art takes way more time than you'd expect. Sometimes I'll spend a whole week and be like, holy crap I just made sprites for one character.

Jogo...PRONTO!!!

Loading...MY GAME'S LEVEL SELECT TAKES PLACE IN YOUR BRAIN!
🐛🐛🐛










@HowlingHamster
are long-time Jolters whose upcoming game Sub-Species was just written up by The Escapist!
Celebrate their upcoming game by completing the quest celebrating them!

ONE FEATURE THAT TOOK LONGER THAN I EXPECTED WAS BLOOD SPLATTER...
IN MY GAME, EVERY TIME YOU SHOOT AN ENEMY, BLOOD DRIPS ONTO THE BACKGROUND!
🐛🐛🐛


Happy Devruary!
Devruary Day 13 celebrates @shadecore
! They're the indie game dev behind Realmshade!
We also have a question for the devs of Game Jolt:
What feature took way more work than you expected?













