General in Game Dev

Post GameDev things!

Chica's head is already done!

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For day 1146 of coding, I tried shortening the invulnerability period and making the "blinks" more rapid to see how it looks overall

My game Upon Aghast Chapter One is released 

A bit about the game:

What if what we were told is a lie? What if fairytales are not what we thought they were?

What if the truth is much darker?

The game is 2D hand drawn horror point and click puzzle game.

Bugs, that's the only scariest thing about releasing a game imo, bugs.

#Devruary

the hell wrong witchu

#Devruary Day 24

What scares me most about releasing a game is wondering if I forgot something important. I tend to be very forgetful. Could be a bug fix, could be a whole-ass feature.

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GameSpot picked Table Flip Simulator as one of the best Steam Next Fest demos

Download the demo here:
https://store.steampowered.com/app/3000970/Table_Flip_Simulator/

#Devruary: Total Ignorance and Zero Sales.

#Not_so_Minutely_Timeline: 5:23 AM.

#Not_so_Dately_Journal: 25/2/2026.

#Devruary Day 24: Releasing a game only to realize you've 100% fucked something up (Tons of bugs andf glitches, terrible accessibility to the game itself, etc).

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I Fear collision will still cause trouble but the boxes are working now.

And @SCJE1108 Flip animation was very funny, so I made my own version.