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#Devruary Biggest two dev mistakes I remember making so far are (1) not backing up my games when switching computers and (2) not testing my games in a browser before uploading them as web builds. Thank goodness I've broken these habits!!

Вопрос 15: Что самое большое вы делаете?

Ответ: KittyToy

#Devruary

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Happy #ValentinesDayOf2026 everybody!!!!! And looks like today's #Devruary question's about this!!!!! How do you know/do I know when a game is ready to ship????

#Devruary For me, the game will be ready to package and distribute when I can run it in a browser and spot zero issues. I find so much as one error, I delete the package, fix the error, and build it again.

What is your favorite TV serie ?

#Devruary Day 14: How do you know when a game is ready to ship?

You don't. It's a leap of faith.

#Devruary Day 13: What feature took way more work than you expected?

For some reason, in most game engines saving and menu systems are always more complicated to make than they need to be

Hello. I am currently working on an update for my FNaF fan game, "Wega's Nightmare Night". The development has been going good until now, where after playing the game for long periods of time, some audio will start to cut out... (more info in article)

#Devruary If I had to name a feature that took longer for me to get working than I expected, it would be the achievement and gallery systems. Had to format them multiple ways, so I'm SO glad that they finally work!