Screenshot Saturday in Game Dev

Post GameDev things!

This week I was researching ways to seamlessly transition between levels in Unreal. My plan for JICE is to show a statistics window at the end of each map and load the next one in the background (yes, I really don't like loading screens)

Loading...I've a few more screens with finished foreground layers yet!
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Wishlist Mainasutto now on Steam!
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Loading...Steam updates and new demo up now, with a new trailer!
#shmup #stg #pixelart #gamemaker


Here’s a behind-the-scenes peak at my concept art for the Golem Lord redesign!
If you’re curious how the finished product turn out, you can find it in action when the demo comes out! Idk about you but I'm really excited ^.^
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1They could be brewing instead, but then Brother Marcus would never learn how to boil a wort on his own🍻⛪ And they wouldn't be having a much-needed "break"😉

Loading...Factorio influenced us during development process a lot, one of our favorite games!

Loading...A cozy scene full of log-themed furniture. Just one of the sets in our game Sprite's Honor! 🍂✨

Loading...We got taunts! Not as many as the original unity build, but still
One of the best things we made for Dustgrave is dynamic settlements. Town can be conquered, destroyed, infested, and occupied by different factions, with furniture and decorations changing accordingly!























