Screenshot Saturday in Game Dev

Post GameDev things!

While waiting for Ludum Dare 56, I am prototyping new stuffs in this game.

The result is good but other mechanics had to be adjusted to fit this new stuffs.

Here are some shots of the stuffs:

Saturday for me already! (00:35)

Here's a game I'm currently developing on #GBstudio!

It's a platformer game where you jump around and... that's pretty much it for now

I only started a few weeks ago (and my first time on this engine) so I didn't made much

"Skulls were optional... but I made them mandatory."

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Here, have a #ScreenshotSaturday ^.^

(I'm not too late for that am I?)

https://store.steampowered.com/app/3168880/GUIDANCE/

This week I was researching ways to seamlessly transition between levels in Unreal. My plan for JICE is to show a statistics window at the end of each map and load the next one in the background (yes, I really don't like loading screens)

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I've a few more screens with finished foreground layers yet!

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Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170

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Steam updates and new demo up now, with a new trailer!

#shmup #stg #pixelart #gamemaker

Here’s a behind-the-scenes peak at my concept art for the Golem Lord redesign!

If you’re curious how the finished product turn out, you can find it in action when the demo comes out! Idk about you but I'm really excited ^.^

https://store.steampowered.com/app/3168880/GUIDANCE/

They could be brewing instead, but then Brother Marcus would never learn how to boil a wort on his own🍻⛪ And they wouldn't be having a much-needed "break"😉

#indiegame #pixelart #screenshotsaturday

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Factorio influenced us during development process a lot, one of our favorite games!