Screenshot Saturday in Game Dev

Post GameDev things!

I've constructed new levels featuring explosive blocks. To fit game's theme, they can only be triggered by stronger blocks.

Some of the levels are shown in these shots:

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After some feedback about "floaty" player movement, I've iterated by adding some dynamic fall recoil and making jumps stop more responsively.

Very inspired by Momodora RotM and Hollow Knight

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remaking the minigames cause i didnt like em

Early Access for ASD!

Aswell as a new Menu!

Aaaaand, we're back! Development on phase 3 (the final phase!) has begun, with Kodon's last weapon: The Beam Flail!

This is a clumsy but powerful weapon. It has a very long reach and hits hard, but it's not fast. Use it on enemies too close for your gun!

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Babysitting an alien is not an easy task👽

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New Norse style hairdo. We consulted some reliable sources and it seems that hair was in fashion back then...

Are you convinced of this too? Wishlist on Steam! s.team/a/1878290

#indiegame #parkour #platformer #adventure #unrealengine

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#Devlog 19 | TURBO and MANEUVER hull skills. Fasten seat belts!

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I added an ability called "Confuse Cloud". This causes enemies to get confused and stop attacking you. On max level it will also stop enemies from stealing from your barn. Works great on bosses! #screenshotsaturday