Screenshot Saturday in Game Dev

Post GameDev things!

I'm working on something small but interesting on GDevelop rn, a desktop pet (probably one of the first ones ever made with the engine) that's an isopod! (or pillbug/rolly polly).

Sorry for the lack of posts, hopefully I start posting on here more soon.

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Here's a look at a Work-in-progress demonstration intermission for KICK-BELL.

I'm basically going to use these at the start of each area to teach gimmicks, mechanics, and how to play ^^

#ScreenshotSaturday #GameDev #IndieDev

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[TW FLASHING IMAGERY]

You won't believe what the song that plays in the test rooms is

https://youtu.be/gukwdAsjK70

#screenshotsaturday #indiegame #indiedev #indiegamedev #GameMaker

https://youtu.be/gukwdAsjK70
https://youtu.be/gukwdAsjK70
https://youtu.be/gukwdAsjK70
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The Button Effect is all about pressing buttons. Two weeks from now (the 26th) – I'll press the 'release demo' button on Steam!

🔴👈

#gamedev #screenshotsaturday

This is Super wild! 2 weeks and i already written 1k code, may or may not be efficient but gotta be proud with progress! Anyhow made more arts for the Notification API!
#indiedev #gamedev #devlog
>Day 14 go brrrrr<

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When ghost flies attack, who you gonna call?

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You can finally get rid of bedrock... thanks to the new drill!

A fun little effect for flowing coffee. It uses 2 types of particles - a mesh for small bits and a sprite for liquid.

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The culmination of all that sprite work I've been doing, all for a six second clip

I'm getting @_deb to fix some things and make the game more fair.