Screenshot Saturday in Game Dev

Post GameDev things!
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Rebuilding the cake themed level! It now has a whole different layout (but still keeps the "vertical" level design feel).

And also enhanced the gameplay flow by letting the player charge a jump while he's in the air! (Good luck speedrunning this game!)

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[TW: FLASHING IMAGERY]

Last video for now. I'm going on vacay in Europe, which means I won't be able to work on the game until then.

#screenshotsaturday #indiegame #indiedev #indiegamedev #GameMaker

Terraforming land with upgraded tools will never get old⚒️

All the variants/skins you can choose from that I plan on adding to my GDevelop desktop isopod/pillbug/roly poly pet based on real species/morphs! ("Common", "Zebra", "Rubber Ducky", "Yellow Spotted", "Amber", and "Marbelized")

We're not turning Ale Abbey into a TCG🎴 but those brewer profiles are slowly looking the part🍻⛪ We keep adding more info about their stats, needs and whereabouts, and it keeps looking good!!🤓

#indiegame #pixelart #screenshotsaturday

UNDERTALE Endless Breath phase 420 -
MAXIUM OVERDRIVE

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Mad respect to all the UX/UI designers out there — this took way longer than expected (realities of wearing multiple hats), and it's still not done. 😅

But hey... weapon customization is coming along! 🔧🚀

#indiegame #gamedev #unity2d #screenshotsaturday

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How I deal with repetitive sounds in my game Hyperslice

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Added the option to adjust your screen shake (and even increase it for those psychotic enough)

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Sweeping up some seeds.