Show & Tell in Game Dev

Post GameDev things!
Hmm. Attack movement (for spells) set attacks to use if runSysTimer mod 10 == 0, instead of the if alreadyHit == false, to run the collision code.
Seems to work I should probably experiment to see how infrequent I can be with the trigger.
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FOURTEENTH DEVLOG ABOUT THE DEVELOPMENT

I started a new roleplaying forum.

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Loading...i'm trying to make a copy of slender man to practice.
The Flipside - Valentines Day Development Update!

Loading...#UnderwaterDiving 1.0.7 BUILD 20
You are an underwater diver surrounded by aggressive fish and minefields
USP: Energy <=> Life + Stamina + Oxygen
Watch 30s of #Gameplay 20250214
Available on #Steam:
https://store.steampowered.com/app/2178190/Underwater_Diving/


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