Show & Tell in Game Dev

Post GameDev things!
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Let's see a little bit about the Consumable Item inventory system, Character Skills, and the Crafting of Special Attributes for the character's main weapon

More will be added as the game develops.

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It has been a while, doesn't it? I'm still working on the game, but very slowly to keep myself from creative burnout (this recording was from Saturday)

Anyway, cinematic sequences and some more lighting effects

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We've released the first playable version for the narrative jam!!! We hope you enjoy it! It's still in a very alpha version. The balance of the resources needs more plays to find the best difficulty level, but,hey, we learned about this contest 7 days ago

New character images for v2.0!

🌙 After 10 days of solo dev, my #NarrativeJam entry is here! ÒwÓ

A fast-paced action platformer with magic, bullets, and mystery.

Not everything made it in, but this is just the beginning.

#GameDev #JotaDev

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Vivienne The Nurse

Now on the title screen, the characters have a chance to say something when you use the menu.

Bro… who put a whole castle up there ?

🩸 UNDERTALE: Clicker Simulator – Version 0.6

“SOUL STABILITY”

With the start of V.0.6, the SOUL finally learned to remember.
Auto-Save is real now — every 120 seconds, the Core writes… something.
Gaster calls it progress. You might call it persistence.

ChibidokiTale Devlog 9 | Hmmmm...

- Added a ??? menu button
- Put the background music back in

Where to play ChibidokiTale!
- GameJolt: https://gamejolt.com/games/chibidokitale/1024181
- Itch: https://silvercookie.itch.io/chibidokitale