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A basic yet cool energy-surge-animation, also made using our new engine; the base-code is near completion! Once it's finished, we'll be able to start working on the new demo!

Rest in peace, Akira Toriyama.

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Trust us: we may be making this game's new open-world animation-engine far more powerful than it might need to be, but hey: you can't argue with these results, eh? And yes, this is STILL PowerPoint!

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JadeRaw - Official JadeJohnson Games Title Reveal — Realtime JadeEmatic NES-Audio-Emulation Support Showcase:

Yes, "Our Cute-Little Pencil friend", does have an official name: "Frencil The Pencil", or just "Frencil" for short!

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Bebe's Art Studio - Official Ricaurte Games And JadeJohnson Games The Legend Of Zelda- A Link Between Worlds Engine Technology Showcase - And Yes, This Is Still PowerPoint!

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Beaterator Versus Beatejader:

Testing Out Our Upcoming "Beatejader™" music-visualisation tool for PowerPoint! We still need to fix the shading and scaling, but it's coming-along quite nicely so far, eh?

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For those of you wondering what version 3.1 looks like in comparison to our in-development 3D remake, you can play it now, but here's some video-gameplay. Sorry for the first minute or two being cut-off.

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We are working on an overhaul of this game-engine that shall henceforth make it so much faster to develop! Check out what we've got so far!

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In the last build of "Michael Jackson's Moonwalker - PowerPoint Edition", you'll have to alternate between circumnavigating and fighting enemies, some of which come in hoards. Thankfully, your trusty AI-fueled Enemy Alarm will tell you their whereabouts!

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Here's some much smoother gameplay!

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Players will be able to customise the appearances of all the enemies in the entire game, including Mister (Or Missus) Big! In addition, opponents may feature up to a six-hit shield before dying themselves, getting harder the more you play!

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