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Loading...I finished all the icons for the inventory! Now all that's left is to... actually... program it...

Loading...For day 517 of coding, I have fixed an issue that would sometimes cause an endless loop when creating the pathway



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i have completely restated Slime Hill, and here is a little sneak peek, the new and improved version features randomly generated levels and rouge-lite gameplay.

Loading...I'm continuing to work on the inventory system for Lutaland, and have added a few new things, like icons for different parts of the inventory, labels for those parts, and a cursor!
ahh man forgot gamejolt. This is Gum Flesh! Here's an overly juicy level up fx I've been working on today :)

Loading...For day 516 of coding, I've updated the code to record the xy coordinates of the other room's floor tiles

Loading...For day 515 of coding, I made a database that stores the xy coordinates of each floor tile in the starting room



















